'Speakers'에 해당되는 글 6건
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[After]Daesung Global Contents Forum 2 :: 2007/11/02 09:10
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[After]Daesung Global Contents Forum 1 :: 2007/11/01 17:07
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[Professor Sholomo Breznitz] Cognition Can Be Trained: A New Hope for Parents :: 2007/10/05 17:32
The ability to enhance cognitive skills such as: Thus, while the school provides useful new information, the parents, as well as the teachers, can both contribute to the sharpening of the tools that acquire this new information. Such an investment in advancing basic cognitive skills changes everything. CogniFit embarked on developing sophisticated training programs for people of all ages. These programs share certain basic features. Chief among them is the need for effective individual assessment, in order to maximize the adaptivity of the training. It is critical to find the optimal level of challenge for each child. The interconnectivity between the various elements of cognition is yet another central feature of the training program. Thus, each training task contributes to more than one specific skill and they reinforce each other. The lecture will demonstrate the case for cognitive training and illustrate CogniFit’s approach to the problem. |
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[Dr. Wang Haibo] Medicine 4 Fun: Rx for Effective Knowledge Delivery :: 2007/10/05 17:26
The advance of modern medical science and technologies has been beyond the
general public's imagination. Nowadays doctors routinely perform procedures and operations that used to be only found in fairy tales. Meanwhile, this progress further widened the existing communication gap between the medical community and the general public. Finding effective approa ![]() what was once considered advanced knowledge has already and will continue to have a deep positive impact on public health. Medicine is science, finding the right vehicle to disseminate the contents of this science is art. Several successful medical TV series such as “ER” and “House” have proven that medicine is full of ability for entertaining, contrary to the common perception. The medical community has already used video games and virtue reality technology for medical training, psychotherapy and patient education with positive outcomes. However, creating a successful medical game targeting the general public is a very challenging job that requires devoted medical professionals and experienced IT game designers working in synergy. Taking advantage of our existing network of hospitals and medical experts, we are currently working on several preliminary ideas for developing medical-edutainment games. We believe, given the power of combining entertainment and scientific knowledge, this will be a promising approach to explain the mysteries of human life to children and their parents. |
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[Suzanne Seggerman] Real World Games: Serious Games About Serious Issues :: 2007/10/05 16:17
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[Richard Taylor] The Use of Mass Entertainment to Send Moral and Sound Messages :: 2007/10/05 16:04
With the understanding that we are all highly When you consider that LOTR reached hundreds of millions of viewers world wide and other mass media entertainment juggernauts have the capacity to reach across cultures, countries, gender and age it is a dramatic and highly influential tool for communicating morally sound and thought-provoking information. The medium of film and television will always have the capacity to be one of pure entertainment but also woven into this is the need to tell stories that help inspire young people’s paths through life. |
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